SALE! Xbox One With Kinect For $399 and Buy 2, Get 1 Free On Xbox One Games

microcenter xb1If you’re in the market for a new Xbox One console and you live near a Micro Center then take a good hard look at the following statement: you can buy an Xbox One console with a Kinect for $399 right now.  You read that right.  For a limited time the national computer supply chain is liquidating their stock and are allowing customers to come into their store and pick one up for $100 off the normal $499 price tag.  We believe this is due to the $399 Xbox One SKU being launched next month that doesn’t include the Kinect.  We’ve talked plenty about this in recent articles so feel free to go back through our recent news history and you’ll get your fill on that subject and what it could possibly mean for Microsoft’s games and entertainment console.  But if you’re at least curious to use the Kinect or, like us, have somehow been spoiled by its capabilities (even if its speech recognition capabilities aren’t 100% yet) then here’s your chance to cash in on the best deal any retailer has offered since the console launched in November of last year.

Micro Center has roughly 25 locations across the US.  You can visit their page to see if one is in your general area.  Otherwise the $399 Xbox One option will be available in the next two weeks for those that are looking to wait on the Kinect sensor until they give the Xbox One unit itself a spin.

Gamestop Reports Increased Interest In Xbox One With Kinect Ommission

During a recent post-earnings conference call, Gamestop president Tony Bartel talked about how only nine days after the announcement from Microsoft, the $399 Xbox One without Kinect is generating a lot of interest.  During the call, Bartel had the following to say:

“I definitely think we’re already seeing in our stores with our reservation program as well as dialogue with PowerUp Rewards [members that] there’s a stronger demand as a result of the price drop”.  “The good news for us is… we’ll sell a lot more units.”

There has been a lot said about Microsoft’s decision to omit the Kinect from the Xbox One package, but the simple fact is that Microsoft is conceding the early lead to the PlayStation 4 and every prospective customer is important when you’re trying to be the console leader.  Having the higher console count worldwide gives the platform greater sway with game companies that could be considering a singular platform for exclusivity instead of multi-platform.  Microsoft are in a position to simply outperform Sony ’til kingdom come because, as a company, Microsoft has significantly more money and talent to throw at the Xbox.  That’s not to say that the Xbox One is a platform that will see unlimited amounts of money thrown at it but that Microsoft can and will do whatever it takes to see their new console see its true potential.  With all of the qualms about opting for GDDR3 and an ESRAM module to handle the graphics and the confusion over Xbox One policies, Microsoft’s recent announcement of a $399 Xbox One console is yet another back-step from the original vision of Xbox.  Still, it’s better to saturate the market with the core console first then create reasons to buy a Kinect later with excellent motion and voice-controlled games – something Microsoft and partners haven’t quite found their stride with yet.

Does Microsoft’s Decoupling Of The Kinect Kill The Xbox One’s Future Appeal?

xbox-oneMicrosoft made the big announcement within this last week that the Xbox One would be sold without a Kinect sensor for $399 starting in June.  The news was met with good praise from most of the online forums we frequented that week but was oddly chastised by the press.  From the beginning, Microsoft were trying to play the long game with Xbox One and its media and interface advantages that it would have over the PlayStation 4 and Wii U.  The Kinect was a big part of that strategy but unfortunately with the Xbox One’s hardware setup as much as 10% of the consoles resources, much of that GPU-based, were sacrificed to make the console perform better when games don’t use the Kinect fully or at all.  Since most games aren’t using gesture control it made sense to deactivate the gesture sensing while playing a game that can’t use it.  But now Microsoft has gone a step further and just eliminated the accessory from its base package, much like how the Xbox 360 did when the Kinect was introduced on that platform.

At $399 Microsoft can directly compete with Sony for console sales.  $100 more is a bit to throw toward a toy or media box when a competing device appears to offer much of what you’re looking for, especially if you’re just buying a console for games.  The PlayStation 4 has outsold the Xbox One worldwide by roughly 2 million consoles.  That could be more or less depending on up-to-date sales figures, but it’s clear that Sony has found a way to propel their console to the top and since Microsoft has more exclusive games (and more higher-quality games) than the PlayStation 4, we have to assume that the reason for the PlayStation 4’s lead is simple because it’s being offered for less.  Sony is taking a hit on every PlayStation 4 that is sold, which will hurt the company’s ability to reinvest dollars in the short term until the console can be manufactured for cheaper.  Microsoft is breaking even, but their Xbox One console lacks the immediate graphical edge and games are being downgraded in visual quality, at least in resolution, more than PlayStation 4 games are.  There is the hardware breakdown that shows the PS4 is easier to make games on right now because it’s a simpler device, but the Xbox One is only barely behind the PS4 for overall power.  In fact, the Xbox One is more powerful in the CPU area and carries more advanced hardware to help alleviate heavy multitasking, freeing up some resources to keep pushing the envelope in certain aspects of a game even if the graphics are tapped out.  Again, since these consoles are so similar when all is said and done, the price has to be the problem.  Will a $100 price cut help boost sales?  If so, at what cost does it come to the Xbox team’s vision for a Kinect accessory that will no longer carry a 100% adoption rate?

The adoption of Kinect being 100% makes it more enticing for game developers to put out games that use the voice and motion controls.  Games like Kinect Sports or Dance Central make mostly good use of the Kinect but won’t draw in all gamers.  We’re still waiting for that killer app to hit the Xbox One that screams “gotta have it” when referring to the Kinect.  To that end, it won’t kill gamers to go without a Kinect right now.  In the long run, there is a potential issue that will surface.  If the adoption rate drop to even 50%, you have no guarantee that the potentially interested buyers of your game will have a Kinect which could force them to skip.  This is not ideal when you’re considering putting together any kind of game or media that requires peripherals to work with.

Microsoft still thinks that we’re all going to end up buying a Kinect, and they might be right.  The Kinect on the Xbox One is good.  Not perfect, but good.  When I purchased my Xbox One on launch day I didn’t think I’d heavily use the Kinect but I knew I’d try it out.  Now, I prefer to audibly control my Xbox One when watching Netflix, snapping the party app, launching Internet Explorer, or turning on/off my Xbox One.  It’s so addicting when it works and most of the time it does work (especially with the latest Xbox One software update).  There is still some ground to cover to make this accessory a consistent and dependable piece of hardware but it’s far superior to anything else in its market right now.  Plus, Microsoft already have 4-5 million of these things in the living rooms of gamers so developers know that, at least for the time being, their games and technology are going to be accessible for most.

Microsoft’s biggest challenge now that they’ll be pulling the Kinect out of the box won’t be to catch up to Sony’s PS4 console.  That is likely to happen much more naturally with an even playing field for price, expanding availability for the Xbox One in September, and more interesting and high-profile exclusives primed for 2014 and 2015.  Sony is actually hurting for exclusives and are depending on rehashes of their previous winners to keep the system enticing by eventually re-launching games like The Last of Us for the PS4.  Microsoft will likely do some of that with the leaked info that Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4 will all eventually roll out with remakes that will have drastically improved over their original counterparts.  Even the more recent Halo 4 will benefit from better graphical power since it looked so good for its time with only 720p support.  But Microsoft also have Halo 5, Gears of War, Fable, Forza Horizon, Sunset Overdrive, Quantum Break on top of some new exclusives that we haven’t actually seen (or at least know we’ve seen) that are allegedly set to be unveiled at E3 in June.  No, Microsoft’s biggest challenge won’t be catching up to Sony’s in this regard.  The challenge will be building those must-have experiences that make the Kinect that accessory that you have the option to buy, but really you must buy it.  When friends start saying “no, you gotta get the Kinect for this one (or two) game(s)” is when Microsoft will know they’re successful and will see the Kinect bundles see the greatest sales.  Until then, the $399 SKU that will be available starting June 9 will more than likely see heavy adoption in comparison, which will hopefully address the sales gap and rally more praise and support for the Xbox One console (that is, if you’re rooting for the Xbox One to be the lead dog).

Microsoft To Offer Xbox One For $399 Without A Kinect

Big news folks.  Microsoft has finally caved to the price war that Sony has kicked off and is going to push a Kinect-less version of their Xbox One console.  The announcement comes after much talk about keeping the Kinect in the package for developers that wish to bank of the accessory being attached to every Xbox One console.  This will definitely shave a little support overall for the peripheral but at least people not willing to drop an extra $100 will be offered equality in price @ the $399 price point of the PlayStation 4.  The Kinect will eventually be available for sale for an additional price, likely $99, in the fall.  Microsoft intends to offer the console-only version on June 9.

In addition, Yusef Medhi, Xbox’s Chief Marketing and Strategy Officer, mentioned that they intend to optimize the Xbox One to run without a Kinect sensor.  This could open up just a little more horsepower for the Xbox One to use to better push graphics and in-game computing.  Don’t expect anything drastic, but at least 2% of the consoles resources will be freed to power games and services.