The Xbox One About To See Media and TV Streaming Improvements

More news from Gamescom 2014, where Microsoft had a near 2-hour press briefing.  Microsoft has announced that new media streaming capabilities are going to be added to the Xbox One in the near future.  The Xbox One has only been able to stream via a Windows 7 or Windows 8 machine thus far and with only moderate success.  The digital formats supported via Xbox Video are decent but a bit limited in comparison to what you could stream or play via an application like VLC, a media player that is extremely popular on Windows machines.  To combat the limited streaming capabilities, Microsoft will allow video and audio play via USB devices as well as network streaming, similar to what was available via Windows Media Center on Xbox 360, natively on the Xbox One.  If you’re a media guru who enjoys a wealth of digital content, you are going to enjoy the coming updates to Xbox One the most.  DLNA content is said to be the focus of this media streaming movement, but formats like MKV are also said to be coming to Xbox One which has been very popular recently for video encoding/compression.

But wait, there’s more!  Not only will streaming content become easier and more capable, but TV is going to expand.  Like a Comcast streaming application, you’ll soon be able to use Xbox Smartglass applications to stream live broadcasts currently being broadcast on your Xbox One console, meaning you can take your tablet or smartphone across your home and still be keyed in on a sporting event currently happening live, which is nice if you’re entertaining several people and don’t want to hit the pause button just because you want to grab some snacks from the kitchen.  This will be a first for any home gaming console and, if Smartglass ever breaks away from home network-only restrictions, could be a huge benefit and selling point for Xbox in the future.

The Digital Future For Xbox One Lives

Xbox_family_sharing_VoltWhen Microsoft pulled the veil off of their then yet-to-be-released Xbox One console, there was a lot of ambition and aggressive strategies behind it.  One of them was the controversial “always on” aspect of the Xbox One.  Your console would require an internet connection at all times and would probably boot you from games if you were offline for more than 24 hours.  Plenty of rage ensued online – a policy of this type was very ambitious and perhaps a little too soon given the state of the world in terms of internet availability and consistency.  The idea was meant to make things easier for gamers.  Firmware updates, expansions, even social media apps could remain active at all times and your console would always be just a second or two away from being on and ready to use (instead of a 15 second bootup sequence).

As you may be well aware, Microsoft abandoned some of their restrictive policies and instead opted for more traditional routes that their own Xbox 360 had thrived on.  But there were several gems in the midst of the chaos that was the Xbox One PR nightmare that had to get stripped back or delayed as a result of potential customers crying out about their disapproval.  One of them was an exciting and forward-thinking sharing system, which Microsoft dubbed “Family Share”.

Think of it like T-Mobile’s “Fav 5” or whatever system they’re running now.  You had a select number of friends or family members that you could have in a specialized network that would allow you to share unlimited calls and texts without experiencing overage charges.  Microsoft drummed up something similar with Family Share, but instead of mobile communications it was games sharing.  From what we can know about it prior to Microsoft backing the program out prior to the Xbox One’s launch, the program would allow you to network with as many as 10 other people on your Friends list via Xbox Live to which you could share digital licenses of a game with.  It was like loaning a game disc to someone without having to physically hand them the disc.  The two of you likely couldn’t play simultaneously, but it would certainly help you play certain games that you were on the fence about.  The best part is, this was supposed to be free and included in Xbox Live.  Sounds pretty legit, right?  Still, it got pushed out of the limelight and traditional disc sharing was the only course for the launch of Xbox One, should you want to play a game that you borrowed from a friend.  There’s good news though, Family Share could make a comeback in a big way.

Right now you buy your games either in a store or from Xbox Live.  If you buy a disc copy, that’s simple enough as you own the hard copy and can have the game installed to your Xbox One’s hard drive for better loading times.  The sharing plan that Microsoft had originally unveiled last summer is said to deploy on the Xbox One, perhaps before the end of 2014.  The service would allow gamers who purchase their favorite titles digitally to share them digitally with other friends that they specify as “family/friends” to share content with.  You can authorize these people to enjoy a game you bought at no charge to them, and vice versa.  This kind of sharing is an extremely cool idea and one that can benefit gamers on a budget greatly.  If you work with your closest Xbox Live friends, you can each buy specific games online and swap digital licenses temporarily to play the games that you didn’t buy.  So far there hasn’t been any real pushback from publishers or development studios as it isn’t a widespread free-for-all for sharing as the number of friends to share with is limited.  Plus, some games like Titanfall are online only and require you to own the game to play so for the titles that rely heavily on online multiplayer we’re all going to have to still buy our own copy of the game if we want to play it whenever we want without strings attached.

These kinds of services are what make Xbox Live’s “Gold” status worth the annual payment of $60, and that’s if you’re too lazy to go anywhere and shop for a better deal.  For nearly six years, I have yet to pay more than $40 + tax for an Xbox Live 1 year membership as both Microsoft and third party retailers like Amazon and Best Buy will often sell them for $35-$45 during different points of the year (especially the holiday season).  Xbox Live in its current state offers quite a bit more than Sony’s PlayStation Network, hence the reason it costs anything at all (and costs a bit more than Sony’s new $50 annual price model).  Not every gamer is going to take advantage of every feature that Xbox Live has to offer, but without a doubt this new sharing system that will make its debut sometime in the future will add to that value.  We’ll be running an article showcasing the benefits of Xbox Live and try our best to give a good comparison to the PSN, but we’re firm believers that nobody should be stingy about XBL and its paid premium tier since you get what you pay for.  With a system of sharing games at no additional charge to the gamers who have Gold, XBL becomes a gigantic savings machine that could prevent you from spending hundreds or thousand of dollars depending on how purchase-happy you and your friends are with games on an annual basis.

TitanFall Beta Expires At 6pm PDT

If you want to squeeze out a few more rounds of TitanFall before it gets pulled from Xbox Live, you have until 6pm PDT to do so. After that, only PC players will have access via Origin. If you don’t have the PC beta downloaded already, the you’re going to have to wait until March 11 to get your game on. What ever shall we do with ourselves!? Some of us will be back on Battlefield 4 as it seems to be the only other real intense shooter experience available.

Xbox One Digital Games To Get “Competitive”, Games For Gold On The Way

Microsoft-Xbox-OneXbox Live’s Major Nelson, aka Larry Hyrb, made a comment in regards to a fan who contacted him via Twitter, asking about special preorder opportunities that were offered by the likes of retailers but not on Xbox Live.  Hyrb makes comments regarding Microsoft’s forecast for digitally distributed content, which hasn’t been clearly outlined yet but Hyrb says “we’ll share the goodness… but not now”.  In the little that was said, Microsoft seems to be planning to open up digital preorders on their Xbox Live platform in the future.  Seems like something we might have already been privy to but has yet to be implemented.  But the good news doesn’t start and end there.  There is also consideration of offering “competitive” deals for digitally distributed content.  The absence of material manufacturing, shipping, and retail stocking certainly would make the process of making games cheaper.  Having top-tier games available for as much as $10 off of disc versions would likely encourage droves of players to buy digitally.  In turn, groups like GameStop who rely heavily on game and console sales would be a little strained to follow suit, but eventually this is the way games are going to go.

Having digital games makes it impossible to have issues like “disc cannot be read” errors or broken discs entirely.  You cannot lose a digital copy of something and can always uninstall it and reinstall it as long as you use your Xbox Live Gamertag (or Microsoft Account).  In addition to that, your Gamertag is now portable, allowing you to pull a already-purchased game from Xbox Live even on a friend’s Xbox One (of course, your Gamertag is the one that is granted access to that game on other consoles).  Microsoft have also stated that, while their “Family Share” system was cut because of the outrage against the heavy focus on digital distribution, the share system would be brought back in a future Xbox update for digitally acquired games.

To cap off the news, Larry Hyrb also went on to talk about the Games for Gold program that launched on the Xbox 360 last year.  Within the next few months Games for Gold could be launching on the Xbox One, where those with the Xbox Gold subscription will be able to download free games.  Typically there have been two games released for free per month, one in the first two weeks of the month and a second during the last two weeks.  This program is confirmed to come to Xbox One, we’re all just waiting for the official kickoff.