Like another Fast and the Furious movie, Call of Duty is back… again. Still hailed as the biggest selling and most played shooter franchise of all, Call of Duty has been the mainstay of the FPS genre for years after dethroning the once-great Halo. But here was are at the end of 2013, and the biggest question everyone is asking about Ghosts is whether or not Infinity Ward have finally found the magic that they created from CoD 4: Modern Warfare.
Let me save you some reading and give you a quick answer: NO. This is not the new hotness that we were promised. Ghosts had every opportunity to mix things up and offer a new height of experiences. Instead, we’re left with a near copy of Modern Warfare 3 and Black Ops 2. That’s not to say that it’s total garbage, but there’s a lot to be disappointed in – or, at the very least, bored of. So where does one start with dissecting this now repetitive franchise?
The campaign is uninteresting most of the time. Very seldom did I feel like I was being hooked with the story and its characters. The apocalyptic mayhem begins so quickly with characters you know nothing about and it all just kind of becomes a blur of stuff. A crippled American military and post-invaded country is such an awesome concept, but it never really takes off in Ghosts. You will get a nice variety of environments to play through and the occasional mix of gun-play and gadget use, but at no point in time did I feel like I was experiencing something new and grand. It was playing Call of Duty for the sake of playing Call of Duty. At least there are achievements to be had.
Then there’s the multiplayer. In one hand, it’s the most balanced and honed Call of Duty has ever been. It’s not as easy to be a one-man wrecking crew. The levels are the best ever launched with the series as a whole. There’s even new gametypes like Cranked and Blitz to offer some breath of fresh air when competing against other players. Cranked is a team deathmatch variant that forces you to find another player to kill within 30 seconds of your first kill, or you explode. Totally zany, but it keep people moving – so there’s less chance of getting corner-camped. Blitz is a cool play on Search and Destroy, where instead of trying to get a bomb to a designated target, you must get yourself to a goal. If you don’t get killed before you drop into the goal, your team scores a point. But each team’s goal is active, so offense and defense must be played simultaneously to win out. But even with these interesting new playlists and a more balanced game, it still falls short of a good time.
There are a few culprits to why Call of Duty misses the mark. First, the lack of dedicated servers is simply unforgivable. Not only were they promised for Ghosts, they are expected on all of these big multiplayer games. In the lack of dedicated servers, your Xbox must server as the hosting console, which can create variable experiences for anyone joining your game because of issues like host location and internet speed inconsistencies. This nearly eradicates cover-to-cover evasion tactics that are so well established in games like Gears of War or Ghost Recon, and a viable survival tactic that should be possible here but isn’t. Infinity Ward added the lean mechanic to try and relieve this shortcoming, but it does little to create any real tactical edge in-game. This can also lead to choppy play and a lot of anger management therapy for the competitive players.
Another almost-cool factor that ends of being nothing more than a bit gimmicky is the “dynamic map” element that IW attempts to drop into the fray. Maps like Chasm or the Free Fall DLC map have things going on throughout the game that are meant to reshape the landscape or create chaos in some way. What it all amounts to is a lot of shimmies and shakes. Speaking of Free Fall – you may be better off not downloading it. Just ask the community, who have done nothing but bash it on Xbox Live.
There are a small list of other tweaks or additions to Call of Duty. Some are interesting, others aren’t. The omission of the AC-130 gunship killstreak is sad, as are some of the killstreak options. Thus, after hours and hours of play and observation, I am helplessly torn between what is a good experience and a disappointing experience at the same time. For every bit of refinement and balancing that Ghosts provides, there’s a frustration to counter it. To that end, Call of Duty is just another game and lacks the greatness that could have been. Perhaps these shortcomings can be blamed on a lack of prep time for the new next generation consoles, and the REAL Call of Duty resurgence is still to come on Ghosts 2, or whatever else comes next. What positive mention Call of Duty does earn is a familiar and smooth experience when upgrading to the next generation consoles. Games like Battlefield 4 require time to adjust to and learn, whereas Ghosts is pretty easy to simply pick up and play. Just remember that there’s a host of exclusives and multi-platform titles comes to Xbox One in 2014 – among them the much-anticipated TitanFall which has been created by the original Modern Warfare creators. That is perhaps the fine-tuned FPS experience we all hoped Ghosts would be.
SCORE: 6.5