Xbox’s Beta Period For Destiny Confirmed

Bungie has just announced Destiny’s beta access week for the Xbox platforms.  For both Xbox One and 360 owners, registration begins on July 10, where you’ll be able to choose your platform and get your access lined up.  The actual beta for Xbox owners will begin on July 23 and runs until July 27, netting you a grand total of five days of playtime six weeks before the game officially launches.  If you’ve pre-ordered the game already, you should have received a beta access code at some point in the last couple months that can be used to gain access as well.  We’re amped for Destiny and the potential it carries to be a standout shooter experience later this year, get an early taste for what we gamers will be in for come September.

According to the FAQ’s on the website, the beta will include character creation, story missions, cooperative and social activities, plus competitive multiplayer.  We’re not sure what else is in store, but this sounds like a huge chunk of what Bungie was intending to deliver in the final product.  There will likely be a limited number of content to play through and this is more of a stress test than a content feedback session.

Kinect Power Scalable – Destiny Aims for 1080p/30FPS on Xbox One

On the E3 floor Bungie representatives were talking with Microsoft folks about the June update to Xbox One removing the requirement to keep the Kinect active while plugged in.  In an open forum, when asked about the recent removal of the Kinect from the Xbox One and what effect it would have with Destiny, we were told that an upgrade in resolution was to be expected, though no word was official in terms of what kind of resolution we would be exposed to.  Now we know what Bungie’s aim will be prior to the September 6 launch of Destiny: 1080p with a set framerate of 30FPS.  This news is good for Xbox One owners which have undoubtedly been at least mildly worried that their new console may not be up to the task of consistent 1080p showings.  Destiny, if it does achieve 1080p/30FPS prior to the launch of the game, will be a big deal for the Xbox console as Destiny is open and can show numerous players in the same area which translates to a pretty heavy workout for any console or PC system.

The 30 frames per second (FPS) number may be a little underwhelming to some, but rest assured that you’re typically gaming at 30FPS, especially with games from the previous generation on consoles.  When you try to double the framerate to a silky-smooth 60 frames per second you effectively double the workload on a GPU.  Since there will be so much to display with Destiny it would be beneficial to lock the game at 30 frames instead of trying to stretch out to 60 frames and fail some of the time or all of the time.  The Kinect had allocated 10% of the GPUs power in the past but now Microsoft will let developers scale the power back either somewhat or entirely, something that wasn’t explained in great detail previously.  This means that if developers wish to keep voice recognition active on the Kinect then the development studio can keep the 2% power draw for voice capture and free up 8% of the GPU by disabling gesture control.  This is very crucial for the Xbox One’s power in the long run so that core gamers can get the best looking and performing games possible.  After all, Kinect-driven games tend to run simpler graphics which won’t typically tax the GPU and CPU to their max so that 10% draw on those games won’t be missed in most cases.  Maybe next time Microsoft will offer an even more powerful Kinect sensor that doesn’t tax the system hardware so much, or Microsoft could consider just running a more powerful system from day one to combat the power draw on an accessory like Kinect.

Battlefield Hardline Is The Next Battlefield Game For 2014

Battlefield 4 was both a glorious step forward for the series and tragic step back for functional quality.  There’s no secrets about how buggy the game was, yet with all of its imperfections it still manages to be one of the best shooter experiences on any platform.  Battlefield 4 won’t see a direct successor for at least another year or two but EA isn’t sitting back and waiting for Battlefield 5 to find its way to release status.  Battlefield Hardline looks to be the next iteration of Battlefield and it looks pretty darn good.

A leaked game trailer video got loose this week and is hitting the internet hard as well as plenty of information via EA’s Battlelog.  Gamespot and IGN have already done their run-throughs but we’ll provide Polygon’s video trailer to give you a brief rundown of what is to come.  E3 is right around the corner so we won’t have to wait long for EA’s official announcement of the game and their account of what we can expect.  One thing we do know is that DICE is not involved with this game but rather Dead Space developer Visceral Games.  new game modes and a cops & robbers approach are all in store.  We’re excited for Battlefield to take a another big step forward without reproducing itself like Call of Duty has done in the past.  Keep this one on your radar for when E3 kicks off in June!

Polygon Battlefield Hardline Trailer: http://www.polygon.com/2014/5/28/5757356/battlefield-hardline-trailer#ooid=FqZ3AybjqRh74HQnhwnlJ1B0b1NCHfHs

Sledgehammer Announces Call of Duty Advanced Warfare

Last years biggest hyped franchise extension fell pretty flat.  Call of Duty: Ghosts showed an opportunity for the FPS franchise which overtook Halo for popularity globally.  Once we got our hands on it we felt a bit cheated.  Ghosts was more of the same from previous CoD games, making it feel extremely recycled.  Ghosts had a few bright spots but nothing to write home about.  This miss made us feel like Call of Duty would probably be left in the dust with new promising titles in first-time IPs like Titanfall, Destiny, or The Division and the probable return to glory of Master Chief in Halo 5.  Today, Activision announced the next step in their series, and it’s called Advanced Warfare.

Developed by Sledgehammer, who are no strangers to the Call of Duty franchise (having done some work on previous titles and DLC content), are taking the reigns to bring forth a new experience in the CoD series.  Advanced Warfare has to be incredible and full of series firsts, and the studio’s first announcement trailer definitely gives us the impression that there is something worth looking out for in Advanced Warfare.  This iteration of CoD will be set years in the future, not all that different from Ghosts, but with slightly more advanced tech which suggests a bit more advancement in time.  Things like soldier-fitted exoskeletons, partial mech units, wall climbing, and even hoverbikes are all teased in the trailer.  But just as important as new, cool gadgets to play with will be in the next installment, there needs to be an incredible reboot in the story mode.  To ensure that there’s reason to every rhyme, Sledgehammer enlisted the services of the mighty popular Kevin Spacey who is currently enjoying the fruits of a stellar Netflix original TV show called House of Cards (you’ve more than likely heard of it).  It’s hard to be certain, but by the trailer and the tone in which Spacey talks in through a well-scripted monologue, he is the bad guy who skews logic, morality, and politics to make sense of what we expect will be crimes against humanity.

The game is said to release on 11.4.2014.  We’ll hold on to any additional words on CoD as we have been more willing to bash CoD for its staleness lately, and instead hold onto new hope presented in the game trailer below.  Enjoy!

TitanFall – Review

No Introduction Needed – This Is TitanFall

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TitanFall aims to reshape the FPS genre in a way that Call of Duty: Modern Warfare did on previous generation consoles & PC.  To that end, Respawn Entertainment has melded a campaign-like story into a 6-on-6 multiplayer experience to try and shake up the typical feel of a competitive match.  This is accomplished by AI characters giving background to battles before and after they have done (usually during, too), which makes the experience seem less shallow and a bit more immersive.  However this entire “campaign” is exactly the same experience that you’ll face should you decide to run for what Respawn calls “Classic Mode”, which features the various gametypes for simply competitive matches without all the backstory being filled in.  For the story side, it’s kind of cool – a sci-fi future where rival factions are warring against each other over differences in humanity’s direction and who controls it away from Earth.  The only problem with this is that the story is nearly lost when you’re playing the campaign mode.  This is largely due to TitanFall being so action-packed that it nearly drowns out everything going on.  For those that care, you’ll likely want to avoid playing campaign mode with friends so you can determine what’s happening with the characters and worlds you encounter.  Otherwise, there’s just too much noise to focus.  But in a way it’s the thought that counts, and the campaign mode makes for some interesting play – especially when it’s mandatory to unlock other classes of titans within the game.  Lastly, you will play as both factions to observe the story from different angles – something that is a bit rare and adds a bit of interest to a game that makes no mystery over its focus on multiplayer.

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As for the multiplayer, it’s honed.  You will be hard pressed to find a more approachable yet robust online experience anywhere.  Call of Duty thrived in the FPS world for years, but its reign may have just ended with the first iteration of TitanFall.  It’s because everything is so purposeful, whether that be the weapon balancing, player-to-titan balancing, titan options, loadout customizations, burn cards (similar to killstreaks in CoD).  It’s as if Respawn Entertainment slaved over the appropriate tone, pacing and intention of the game so that any player can pick it up and play it to at least modest success.  In Call of Duty, you can carry a team on your back as a lone wolf and rampage over an enemy team simply by being so much better.  TitanFall does carry a vague feeling of lone wolf rewards, but it certainly lends itself better to team play, especially when the titans start dropping.  There’s too much going on and it’s too easy to get flanked or assassinated from behind by enemies should you make the mistake of staying in one spot too long.  This makes the game constantly progress in its movement, and playing with friends heavily beneficial as you may not be the best in the business yet simply communicating and making some attempt at strategy would likely reward you with wins.

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Since the game is basically multiplayer-only, the only lingering question is whether or not TitanFall can go the distance and remain relevant and loved six months from now or whether it will be more short-term in its effectiveness.  Players out the gate are praising it heavily, and rightfully so.  Yet it’s hard to shake the feeling that the substance could potentially thin out for fans that invest heavily into the game in its first month or two out.  To combat this, TitanFall includes 15 multiplayer maps at launch and a small handful of traditional gametypes.  There’s your Attrition (deathmatch-themed), Hardpoint (domination/territories), Capture the Flag, Last Titan Standing (round based with titans @ start, no respawns), Pilot Hunter (only pilot kills count toward team score, team deathmatch-style), and variety pack (random gametype selection).  Just like Call of Duty, you’ll have a level system that opens up weapons and abilities to help give you a leg up in certain situations as you progress.  The cap is 50, and there is a “prestige” option called “regeneration” which makes you a second-gen, third-gen, etc. pilot until you hit the cap of tenth generation pilot.  As you open up these new generations of pilots, you’ll be taken back to level 1 but with some bonuses.  You’ll earn XP faster – a lot faster.  The second generation pilots will double their XP intake.  Expect experienced players to probably run about 10-15 hours of play time or longer to hit the first level cap before regenerating.

Respawn Entertainment and Electronic Arts also are aiming to keep things fresh with future DLC and updates.  At this time we know that three expansion packs are due for TitanFall which will include maps and likely weapons and Titan addons.  Each segment of DLC will run you $9.99 if you purchase them alone, $24.99 if you invest in the seasons pass.  But don’t just expect the usual DLC content to come your way.  Respawn are going to watch their forums and get all the feedback they can to see how the game is being played and what people want going forward.  There will be free updates, according to Respawn, that will potentially add small and large game content to hone the playing experience and perhaps keep it from being put in a box.  At launch the game only supports 792p resolution on the Xbox One.  Respawn is not happy with that and have promised improvements in due time.  As they continue to learn the hardware of the Xbox One it is said that the game will either tag a 900p resolution with FXAA (smoothing effects) or 1080p resolution without FXAA (no additional smoothing effects).  The question is which will be smoother (consistently 60 FPS) as they get into the lifecycle of this now-released game.  There is also talk of increasing player caps.  The most extreme rumors tell of a 16v16 setup at some point.  Take that with a grain of salt, however we do see perhaps a 7v7 or 8v8 very likely.  Anything beyond 10v10 would probably be too chaotic for many of the maps, and it would only strain the GPU of all platforms it’s released on.  We bring this up in the review simply because Respawn have been so transparent about it, thus it’s important to take these improvements and additions into account now since they’re confirmed in one way or another.

For the time being, TitanFall is excellent.  It hits a lot of high notes and does nearly everything perfect from the beginning to end.  If the story could be a little more intentional we wouldn’t complain, and some launch bugs do exist although they seem to be mostly server-side.  Had Electronic Arts allowed this game to undergo another couple of months of development there could have been more in the mix.  Much like Windows 7 and Windows 8 during their prerelease development cycles, there was a deadline and TitanFall had to be good to go by then.  Respawn decided to do what the former Microsoft head of Windows Steve Sinofsky did – pull out what can’t be completed in time in favor of perfecting what must be available day-one.  It would be more convenient for gamers to get the whole package right away and it seems to be a trend from EA lately, pushing titles that aren’t complete to launch (resulting in some pretty buggy titles for months after launch).  But Respawn Entertainment is heavily invested in the success of TitanFall and have the expertise to make it grow in the future.  Since it comes just under four months after the Xbox One’s launch, TitanFall is a must-buy for any shooter fans with online access.  It really doesn’t stumble on what it delivers and offers the promise of a better tomorrow for gamers that are in it for the long-haul.  To see such a great title come out and know that it’s only going to get better is very exciting.

Grade: 9.0

Xbox One and PS4 Graphics Gap Narrowing Fast

xb1 1080p ps4MachineGames and Bethesda Soft are the companies responsible for the recently announced Wolfenstein: The New Order which will launch on PlayStation 4, Xbox One and PC.  The game has brought up another round of 1080p and 60 FPS discussion, but this time it’s rainbows and butterflies for all parties involved.  This is due to the fact that MachineGames has achieved parity between all three platforms.  Yes, you read that right – all three platforms will be able to showcase the game at its greatest graphical demands and all three will run at 1080p with a consistent 60 FPS framerate.  If you haven’t seen the announcement trailer yet, check it out below and note the German version of John Lee Hooker’s “Boom Boom” playing in the background.  The game also will come with a Doom 4 beta key in the event that you preorder the game.  For those unfamiliar with Wolfenstein, think World War 2 themes and Nazis mixed with some Bioshock art and technical direction within a first person shooter.  It’s pretty outrageous but critically acclaimed and tons of fun.  The nice bow on the story for Xbox players and the thorn in the theories against the Xbox One’s graphical power are beginning to diminish, largely in part to developers learning how to take advantage of all the available power.  The new updates to the software also help to open up more available power over time as well.  Expect this to be the norm sooner than later.

TitanFall Is Best. Period.

TitanFall ssAfter 20 hours of beta play and plenty of time to learn and digest the fraction of what TitanFall will be come March 11, there is one inescapable truth that has been unfolded before myself and hundreds of thousands of beta players: TitanFall is incredible.  The open beta on Xbox One, just like the PC counterpart, features two levels (Angel City and Fraction) and gives gamers the opportunity to sample three different game modes: Attrition (team deathmatch), Hardpoint (domination/territories), Last Titan Standing (self explanatory).  You can choose to run one playlist or randomly cycle through all three.  On top of that, you get to play up to level 14, which is extremely reminiscent of Call of Duty’s leveling system.  As you level up, more opportunities and gear become unlocked for your disposal in-game.  The game features 6 v 6 multiplayer only matches, though artificial intelligence players are inserted to keep things feeling slightly crowded, and even though it’s not on the scale of the massive Battlefield 4, it still works extremely well.  The only disappointment to this game really comes at the limitation of you and five other friends that can play together. Because of how popular this game is already, as long as you have plenty of real life or online-met friends, you’re going to have a massive group to play with.  Should levels ever be slightly larger in the future, 7 v 7 or 8 v 8 would sit well for TitanFall.  But as it stands, the game is nearly impeccable and shows that single player campaigns aren’t necessary for first person shooters.  We all just want to crush other players hard – something that TitanFall makes absolutely possible without appealing to only hardcore gamers.  The AI makes certain of that since they’re more cannon fodder than helpful ally assistance, thus both lesser and more experienced players can have a sense of contribution and excellence while playing this rather straight-forward shooter.  The addition of mechs simply adds a deeper level of combat to be experienced and keeps the feel of the game varied.

TitanFall is so good it’s hard to imagine how other games like Destiny, The Division and Halo 5 are going to meet this new level of addictive and frantic fun

Oh, I’m sure they’ll actually find ways to compete, but for how immediate TitanFall is I’m absolutely blown away by how fun it is to repeatedly play for hours on end when only a limited selection of game variants and equipment are available.  This is something Call of Duty could stand to learn from.  TitanFall isn’t hard to learn – the tutorial really walks you through all of the basics very well.  Whether you’ll be a master on the field of battle is entirely up to you and your ability to think three-dimensionally and be strategic in your approach.  Even the run-and-gun approach can be a strategy as long as you’re quick on the trigger and don’t run into any mechanized giants strolling into your path.  It’s truly impressive to think that playing as a “pilot” (standard foot soldier with the ability to control a Titan) can be just as advantageous as playing as a Titan, only you’re more frail and thus need to be careful with how you will approach certain encounters.

While the game doesn’t feature Call of Duty’s iconic and steadily-dulled killstreak system, Burn Cards act as a way of allowing players to gain an upper-hand so long as they don’t die, otherwise a burn card is consumed and nullified.  Burn Cards can be used to call Titans in faster/immediately, gain extra XP, gain access to special weapons/abilities, and so much more.  You can play as many as three of them per match and can hold a maximum of 26 cards before you have to cycle out cards.  Some cards are more common than others, so be sure to consistently use a card or two per match in case there’s an opportunity to earn more rare cards.  Titan are on a 4-minute countdown at the beginning of a match, so using a card like “Pull Rank” to eliminate 80 seconds off of your timer can be a huge advantage in a game of Attrition, and eliminating enemy players and AI can further shorten that countdown, allowing you to gain access to a powerful Titan well before enemy players do.

titanfall ss2All the pieces together make for the greatest FPS experience I’ve seen in many years.  Games like Far Cry 3 and Halo 4 were great, but just like so many others, they didn’t keep everyone mesmerized for hours on end without throwing what some might call fodder content to keep things somewhat fresh (something Call of Duty has really fallen prey to post-Modern Warfare 3).  TitanFall could easily be addicting day one as it is month six, and that is why March 11 cannot come fast enough.  I don’t want to play anything else right now.  I just want the full TitanFall experience to waste my hours on.  If you would have told me parkour + mechs + FPS = best shooter of the last five years, I would have been very skeptical.  But playing this open beta has convinced me that everyone owning an Xbox One or a PC (capable of playing the game) needs to pick up TitanFall the day it comes out if possible.  Unless you have a pure hatred toward FPS’ and aren’t open to reinvented experiences, you are going to love this game.  Now I have to wonder where a game like this can go with future iterations.  But for the time being, I know it only has one place it can be: at the top.

This is what Microsoft needed to convince on-the-fence buyers to empty store shelves of Xbox Ones.  This is what we can call next-gen gaming.  Get ready.