Rise of the Tomb Raider Is An Xbox One EXCLUSIVE

TombRaider

Shots fired!  Microsoft are rolling out new game demos and announcements this morning at Gamescom over in Germany.  There are several pre-existing titles getting new looks, however Microsoft had promised something pretty significant in terms of announcements that we didn’t see coming.  The sequel to Crystal Dynamics’ Tomb Raider reboot, Rise of the Tomb Raider, will be coming to Xbox One during the holiday season of 2015 as an exclusive.  You read that right, the formerly-multiplatform action/adventure game (which was also a PlayStation exclusive during its first few iterations) will not be available on any of Sony’s consoles.  Microsoft are definitely pushing hard and throwing money at their console to sway gamers on the fence toward their new Xbox One.  Picking up a Tomb Raider exclusive is one way to earn some much-needed game library bolstering.

The Xbox One’s Successor Is Likely To Release By 2018

xbox-oneThe Xbox One launched last November but there are some of us that are already looking for signs of the next Xbox.  The Xbox One has been confirmed for a ten year lifespan, which means Microsoft is committed to supporting the console entirely with software updates and games during that period.  What a lot of less-informed fans and even professional writers/editors are assuming is that Microsoft won’t have another console to talk about until the end of that ten-year span.  But there are several facts that should be considered when looking at the release cycle for the Xbox going forward.

The Xbox One Is Already 3 Years Old – Don’t call me crazy, this is pretty accurate.  GDDR3 and your standard DDR3 memory have been widely available and affordable for a few years now.  While SDDR3 memory is still a go-to memory standard found in all low and high-budget machines, GDDR3 is only found in low-end graphics chips that typically retail for $60-$90 while GDDR5 is found in basically all mid-high level GPUs.  Microsoft’s Xbox One console doesn’t opt for the GDDR5 that Sony went for but instead went with GDDR3 with the eSRAM module that can handle a maximum of 32MB of data at a time.  Microsoft were likely trying to make the console as cheap as they could without drastically sacrificing performance so that they didn’t lose money on each console, something that could indicate that the company doesn’t intend to champion the Xbox One as the best you can get for a full ten years as graphics technologies will be extremely advanced well before 2020.

New Graphical Technologies Are Already Surfacing – Something called “tracing” is rearing its head in the graphics space and is a technology that greatly advances things like lighting effects in real time that currently would take a few Xbox Ones to power (or so we’ve been told).  This comes straight from the mouths of Microsoft’s software engineers who are trying to tie in these new graphics technologies into first-party games but have to get creative since the hardware currently isn’t quite up to snuff to outright run the games.  Platforms like DirectX 12 will boost the available resources of the Xbox One by bringing the software and hardware operations closer than ever before, but that doesn’t offer the kind of upgrade that would radically drive the Xbox One to the point where 1080p & 60FPS will be standard with every title regardless of complexity or size.  Even deactivating the Kinect sensor to open up an additional 10% power for the Xbox One’s GPU is only going to get the Xbox One to the point where more games can achieve 1080p.  In cases like Bungie’s upcoming Destiny game 1080p will likely be achieved yet the smoothness of 60 frames per second will be deducted to 30 to reduce stress on the graphics platform.  A reasonable trade off, but one that shows that the hardware is not up to snuff to hold out for another 9 1/2 years while greater technology comes rolling out.

Hardware Refreshes Are Practiced Company-Wide – Microsoft’s newly-acquired Nokia division that supports hardware like the Lumia brand are seeing product refreshes every year.  The same can be said about the Surface tablets, to which the Pro line of the tablet has already seen its third revision in under two years.  Just like all things hardware in the computing industry, Microsoft will likely move to a refresh cycle that brings in a new console well before the previous generation is retired from support.  Should that be the case, we’re probably talking a five-year release cycle.  Previously, this would be tougher to do since consoles seemingly danced between hardware configurations like x86 CPUs, PowerPC, cell processors, etc. that made it tougher to move onto new hardware without poaching your previous generation console since backwards compatibility could be tricky or non-existent at times.  Now, the Xbox One runs the same CPU base that the first Xbox ran on (x86) which is also the same core technology that AMD and Intel use in their desktop/laptop processors.  These are widely used and can be lower cost when purchased in bulk, which consoles hardware always is, making it easier to transition from generation to generation.

A five-year rolling console refresh would be the smartest way to proceed at this point if Microsoft wish to support their Xbox One console.  Five years is enough time for the product to come down in price without falling so far behind in technology that it becomes insulting to experience games on antiquated hardware.  Five years is a long time to go without refreshing your PC, why would gamers adopting consoles feel any better about it?  Games can be released on simultaneously on the Xbox One and its successor since they would run the same core technology and developers would merely scale back their graphical or processing detail to make sure the game runs tight on the One while its successor would be able to allow gamers to enjoy the technology that game companies are actively rolling out.

The Xbox 360 to Xbox One hardware jump was minor compared to what we got when we went from the Xbox to the Xbox 360.  The One offers roughly 8x more power than the 360 does but it comes eight years after the 360.  Microsoft opted to run this hardware because they wanted to run with the One and the Kinect in the same box and likely accepted slightly lesser hardware as a result.  Had Microsoft decided to omit the Kinect from the same package from the get-go then perhaps Microsoft could have opted to run a $449 package with stronger hardware, but that wouldn’t be as necessary if they intend to update the hardware well before that ten-year support period ends for the Xbox One, which should be expected without hesitation since the 360 is still being supported until the end of 2015 (most likely).  With gaming already on the verge of pushing to 4K resolutions with games like Star Citizen, the Xbox One, Wii U and PlayStation 4 all stand to look pretty weak by 2015 or 2016.  Games like Halo 5: Guardians will likely keep gamers satisfied with the performance of the XB1 into 2016, but because we’re using x86 architecture instead of PowerPC, there’s a good chance that developers will learn how to squeeze every ounce of power out of the console much quicker than they did with the 360.

 

Unisoft Show Assassin’s Creed Unity, Rainbow Six Siege, The Division, Far Cry 4 at E3

We just can’t get away from the mountain of news and it feels like we’re just not able to keep up, but we’re trying.  Several known and freshly-announced games from Ubisoft were shown and demoed at E3 all day.  On Microsoft’s stage, Assassin’s Creed Unity was shown off.  The new ACU will feature cooperative play in the open world of AC that typically is reserved for single player action, meaning you can progress your story with friends – something I’m sure we’ve all wanted for a little while now.  The new game also features the best graphics of the series hands-down, even on the Xbox One which saw a slight downgrade in graphical fidelity on last years Assassin’s Creed Black Flag launch.  Rest-assured you’ll be murdering for justice in glorious next-gen beauty.

Also seen from Ubisoft is the highly anticipated Far Cry 4.  Successor to the heavily-praised Far Cry 3, the fourth installment’s first 5 minutes are available for streaming and showcase what we believe is the new villain.  Available on November 18, 2014 you’ll be able to survive and explore another open-world environment which seems to be set somewhere in South America (but that’s a guess until we get more details later this week when more Far Cry 4 info and demo material potentially becomes available).

One title that mysteriously vanished into thin air was the extremely intriguing Rainbow Six Patriots which had a trailer that got pretty heavy when a terrorist faction rigged a civilian with C4 during rush-hour traffic on a bridge.  Patriots was scrapped for unknown reasons but Rainbow Six: Siege has taken its place.  RS Siege seems to feature a more tactical team based approach that greatly induces nostalgia for those that played the early entries of Rainbow Six.  The game looks pretty technical but approachable.  The key is great teamwork and communication on top of planning when situations like hostage rescues come into play (which was featured in the multiplayer gameplay video made available earlier today).  The game also allows players to make their own way within the confines of a house with explosives, allowing you to create high ground in a closed-off room simply by destroying the floor/ceiling.  RS Siege allows for 5v5 multiplayer and carries no official release date, yet.

Tom Clancy’s The Division was postponed 2015 but saw a strong gameplay demo on Microsoft’s stage that morning showing what Ubisoft has done to progress the game since its initial unveiling a year ago.  The Division is definitely an open-world FPS shooter that borrows from the MMORPG genre noticeably, perhaps more than Destiny in some cases.  For instance, when you shoot an enemy player you’ll see damage indicators come up showing the amount of damage you’ve inflicted on the player (just like you’d see damage indicators above a character you’re hitting with spells or weapons in World of Warcraft or WildStar).  The game is shaping up to be both gorgeous and incredibly deep with missions, dynamic area events plus faction rivalries/shootouts.  The game was pushed to 2015 after Ubisoft hoped to have it out this fall.  No word on whether this game will see an early 2015 release yet or not.

E3 Events Kick Off Today With Microsoft’s Press Conference

A friendly reminder to those that are able to tune in: Microsoft’s E3 Press Conference goes live at 9:30am PST.  You can watch it live either via e3expo.com, Spike TV, or directly from Xbox Live on your 360 and One consoles.  We’re expecting to see Halo, Gears of War, Fable, Sunset Overdrive and some indie games on display today on top of perhaps a few brand new IPs.  We could also see some new Call of Duty coverage though we hope there isn’t a heavy amount of time devoted to it since there’s so much to hear about from Microsoft.  It’s an exciting time and this week will be filled with gameplay demos from all the big dogs.

Battlefield Hardline Is The Next Battlefield Game For 2014

Battlefield 4 was both a glorious step forward for the series and tragic step back for functional quality.  There’s no secrets about how buggy the game was, yet with all of its imperfections it still manages to be one of the best shooter experiences on any platform.  Battlefield 4 won’t see a direct successor for at least another year or two but EA isn’t sitting back and waiting for Battlefield 5 to find its way to release status.  Battlefield Hardline looks to be the next iteration of Battlefield and it looks pretty darn good.

A leaked game trailer video got loose this week and is hitting the internet hard as well as plenty of information via EA’s Battlelog.  Gamespot and IGN have already done their run-throughs but we’ll provide Polygon’s video trailer to give you a brief rundown of what is to come.  E3 is right around the corner so we won’t have to wait long for EA’s official announcement of the game and their account of what we can expect.  One thing we do know is that DICE is not involved with this game but rather Dead Space developer Visceral Games.  new game modes and a cops & robbers approach are all in store.  We’re excited for Battlefield to take a another big step forward without reproducing itself like Call of Duty has done in the past.  Keep this one on your radar for when E3 kicks off in June!

Polygon Battlefield Hardline Trailer: http://www.polygon.com/2014/5/28/5757356/battlefield-hardline-trailer#ooid=FqZ3AybjqRh74HQnhwnlJ1B0b1NCHfHs

Web Exploding Over “TitanFall 2” – Multiplatform?

titanfall2 demo ps4 xb1The big news around the gaming world at the moment seems to be that TitanFall 2 may have already been locked up by EA and will be a multiplatform title.  While that isn’t the most outrageous thing to hit the interwebs, the fact is that this is all rumor with zero confirmation from anyone on the issue.  Both Respawn Entertainment and EA have yet to make any indication that a TitanFall 2 is being hashed out in any way/shape/form, meaning a lot of journalists owning PlayStation 3/4 consoles are running with hopes and dreams that this epic shooter will be available on their platform in the future.  The reports are so outrageous that even Respawn Entertainment have loosely commented on the reports and simply retained their commitment to their current product and that they have no plans for a TitanFall 2 at the moment.

Any sequel, whether it happens or not, wouldn’t be here for roughly 3 years if Respawn Entertainment haven’t truly begun work on a successor.  This would make a lot of sense for a studio that is still relatively new and doesn’t have the manpower to juggle multiple titles at once, especially when their first game launch ever is one that is still incomplete (according to the devs).  No matter what console(s) you own, look at TitanFall now and not the future as EA has likely not inked any deals with Respawn over a TitanFall successor at this time and Microsoft could easily make an offer to publish the next title should the money and opportunities be right.  Microsoft would be smart to put a bid down to lock this up in some form to keep incentives toward their Xbox One platform which has started to see surges in sales in February and March which could net them some makeup ground against rival Sony.

Then again, perhaps by the time Titanfall 2 could come around the Xbox One will have caught up and surpassed the PS4 like many analysts predicted prior to the consoles launching, leaving the need to have Titanfall exclusive as an afterthought.  Respawn Entertainment will have their hands full if this comes to pass, since Titanfall launched well but does suffer for a few hiccups simply because the game isn’t entirely finished.  We’ve reported about EA being way too gung-ho about pushing games out the door before they’re done, but imagine adding 2-3 new consoles (Nintendo, PlayStation) to the mix to work with and test.  It could be a challenge to get a 2nd Titanfall out the door in the next three years and we now know that EA isn’t afraid to birth a baby premature.

Microsoft Updates 2013 Xbox One Sales, Xbox 360 Still Popular

xb1 v ps4Last we heard, Microsoft had reported selling “over 3 million Xbox One consoles” before the end of the year.  Microsoft have just now released their quarter 4 revenues and profits.  One note of incredible interest is the new report of sold Xbox One units, which now totals 3.9 million consoles.  Originally it was thought Sony had really gotten off to a great start with a 1 week advance and a more widely available console across the world.  That gap was almost extinguished with this new report, now leaving the difference of a mere couple hundred thousand units.  Sony still has the lead as the end of 2013 but given that Sony was in significantly more markets the lead is less impressive than once thought.  This should come as no surprise given the Xbox One being the best selling console in the United States, a battleground that it has long dominated in the games console market these past several year.

Another note of interest was the Xbox 360 and its sales performance.  Microsoft reported that not only did they move 3.9 million Xbox One consoles, but in Q4 of 2013 (October-December) the Xbox 360 sold a whopping 3.5 million consoles.  That’s an incredible number given that consumers had a huge selection of consoles and portables to choose from (360, XB1, PS3, PS4, Wii, Wii U, DS, 3DS, etc).  The 360 drastically outsold the PS3 but the exact difference in sales is not yet known.  The only figure available to gauge at the moment still is the Black Friday sales, where the XB1 and 360 both doubled the sales of their direct competing devices (though the 360 also doubled the sales of the PS4 in the US on that day).  This will give the Microsoft Xbox fanboys a bit of wind in their sales, but it gives a little more credit to Microsoft and the vision of Xbox One being a massive appeal device.  The XB1 was launched in only 13 markets and remains in only 13 markets for the time being, whereas Sony reported being in 52 countries at this time.  Microsoft has said they’re catching up to demand with higher volumes of console production and thus should allow them to open up to all their intended markets in the coming months.